Format Played
Players: 1 player
Difficulty: Easy to get into, but later fights/puzzles can become rather taxing.
Gametime Needed: The story is a fair length – 12 hours or so, with a few more needed to reach 1000 GP.
To summarise, AC1 should have been great. But after the first mission, you realise it was a case of ‘should have been’, and with 9 missions of pretty much identical content, I didn’t make it to the end.
Fast forward 2 and a bit years and Ubisoft have obviously listened to the many critics, because AC2 takes everything that’s wrong with it’s predecessor and improves them into a very decent, well presented and above all ENJOYABLE game.
You play as Ezio – a Florentine assassin whose story is well worked into the action, as you meet many influential Italians (including Leonardo Da Vinci, who acts as a sort of Q for the Renaissance to your historical Bond) – and your tale is one of destiny, revenge, action and adventure. It’s much more gripping than before, and you engage far more with Ezio than you did with the mysterious (well, indistinct) Altair.
The main difference in the game for me was how much more varied the missions are this time around. Yes – the end result is the same, but the plot is much more interesting, and by carrying our many different tasks for your allies, you get to progress through the story in a more varied, interesting way. There’s even a cart chase and a bit of fun with Leonardo’s prototype flying machine, so it’s much better than finding the clues in exactly the same way for each individual assassination mission.
Ezio soars above Venice in Leonardo's latest experiment
Another annoying trait of the original was the snail’s pace you had to walk around populated areas, as if you bumped into anyone, the guards would be onto you double quick. Not any more, though obviously, if you’re seen in restricted areas or leaping from roof to roof, the guards will take a stricter approach. But mainly, you’re able to run around the streets, which helps in such vast levels.
The combat isn’t too different from AC1, but personally, I didn’t mind that. The fighting was never one of the weaker points of the original, and the main idea is the same. There are one or two fantastic new moves though – downing two enemies at once with a dagger in the throat is satisfying, as is pulling an unsuspecting enemy into a bail of hay, but my favourite new move is the ability to pull foes off ledges – especially in Venice where they land in the water below. You do have to adjust the various combat methods more than before, and it makes the game more enjoyable as a result. If I was being extra picky, I could say that the combat is a bit ‘button bash-y’ but even so, some of the counter moves look impressive and feel satisfying.
There are a LOT more weapons at your disposal, but I noticed that I didn’t get the full compliment of moves until after I had finished the main quest, and had to ‘buy’ them in the form of a training exercise at the Villa Monteriggioni – the HQ you use in the game once you’ve completed the original mission in Florence. More hints in-game to tell me I could use ‘long’ weapons to knock bad guys off their feet would have been useful, particularly during a tense, frantic battle towards the end of the game.
For the achievement whores out there, a feature of the first game saw you travelling across the kingdom looking for flags. Depending on how meticulous a gamer you are, these were either a taxing challenge for those trying for 1000GP, or a complete time-consuming pain in the arse for the more casual gamer. Luckily, there aren’t as many things to collect this time around. There are many feathers lurking in similar sorts of places to the flags, and they too can be time consuming, but I didn’t find them as much of a hassle as the flags. They’re in no way integral to the plot, and I’m currently trying to locate them all even though I’ve finished the story mode. There are also ‘glyphs’ to find, located on important buildings such as churches etc. Each glyph comes with a small puzzle you have to try and solve. Once you’ve found all 20 of these, you unlock a ‘secret’ about the animus, and a previous ‘user’ of it. Again, this is a side quest and not essential to the main game, but it’s a bit more interesting than simply collecting a flag.
Ian's Score: 8.9